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Join the contests and maybe win a founder edition! JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser. KaiserElectric Total Freakin Besties. Joined Dec 2, Messages 3, Spoiler :. Joining is not too difficult. You do so by providing a name for your nation, a quick description of said nation, up to thirty starting claims, and as much more information as you're willing to grace us with.
Starting with less then the allotted thirty will net you a stability bonus, in addition to all the bonuses you get from providing a lot of info in your signup. While this game is heavily focused on RP, it's not really fair of me to just wing it in regards to the actions of your nations.
As much as I'd love to painstakingly craft a complex, intricate code to accurately document how much GDP the inevitable Balkan dictator will draw in every turn, the stats will be kept simple, for now. If you're familiar with that other game you'll be familiar with this. Money : Dollars, rupees, or galactic credits, this is the stuff you use to get the things you need. Economic: The glue that holds your nation together. The economic stat represents the infrastructure, factories, and markets that help your nation turn a profit.
Military: This translates to the military strength of your country, from the grunts with rifles on the ground to the command structure of the entire nation. It's what you use to beat up other nations, to put it bluntly. In a pinch, you can also enact a draft and trade economic points for an equal amount of military points, for a minor hit to stability.